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Design the next iPhone game: Ive created a true monstrosity of a phone
The first time I scrolled past a Threads post about a “Design the next iPhone” game, I was half‑expecting a prank.

The first time I scrolled past a Threads post about a “Design the next iPhone” game, I was half‑expecting a prank. Instead, I was greeted by a pixel‑perfect mock‑up of a phone that looked like it had been assembled in a child’s toy box. The screen showed a glossy black chassis, a single camera lens, a tiny antenna poking out, and a pair of rubber feet that would have made the device wobble on any desk. The creator, Neal Agarwal, had let his imagination run wild, turning a simple design exercise into a playful critique of the smartphone aesthetic.
Agarwal’s website, Neal.fun, is a collection of bite‑size interactive experiments. “Draw logos from memory” and “Asteroid launcher” sit beside the iPhone design tool, each offering a quick escape from the grind of daily life. The iPhone game, however, stands out because it invites users to build an entire device from scratch. You choose ports, cameras, and buttons, then layer on whimsical accessories like googly eyes or a steering wheel. The result is a collage of absurdity and creativity that feels less like a product spec sheet and more like a child’s drawing on a napkin.
When Agarwal admitted that design had never been his forte, he also confessed that his final creation was “an absolute nightmare of a phone.” The device he ended up with featured an antenna, a rotary dial, and two little feetan odd mix of retro and ridiculous. He even noted that his first cell phone had an antenna, hinting at a nostalgic nod to early mobile devices. The game’s humor lies in its exaggeration: it turns the polished, sleek image of Apple’s products into a carnival of oddities, a reminder that even the most iconic brands are built on human imagination.
The timing of the game’s releaseduring Apple’s event weekmeant it quickly spread across social media. Threads users found it a light‑hearted way to engage with the hype. The game’s accessibilityfree to play on Agarwal’s sitemade it a low‑barrier entry point for anyone curious about the next iteration of the iPhone. Its appeal was amplified by the fact that Apple is rumored to be working on a flip phone, a feature that the game’s creator lamented he couldn’t replicate. That small omission added a layer of irony: a fan-made tool that could have predicted a future Apple product, yet fell short.
Watching the game unfold, I imagined a group of friends gathered around a laptop, each taking turns to design their own phone. The laughter that would spill from the screen would be a shared moment, a reminder that technology is ultimately a human endeavor. Agarwal’s own admission of his lack of design prowess humanizes the project; he is not a seasoned industrial designer but a curious creator who enjoys tinkering. His willingness to share the result, even if it is a “monstrosity,” reflects a broader cultural trend of democratizing design through accessible tools.
As Apple prepares to unveil its next generation of devices, the “Design the next iPhone” game offers a playful counterpoint. It reminds us that every sleek product we use is the culmination of countless iterations, some of which never see the light of day. While the game itself is a harmless joke, it underscores the idea that innovation often begins with a simple, even silly, idea. If Apple’s rumored flip phone takes shape, perhaps the next iPhone will feature a built‑in joystick or a rotary dialan homage to the playful spirit that Agarwal captured in his digital monstrosity.


