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God Of War Laufey and Wolverine shows the Sony formula problem is still an issue, Reader’s
Sony's Formula Problem Never Went Away I was glued to my screen watching Sony's recent State of Play, the excitement building up inside me as they unveiled Marvel's Wolverine and God Of War Laufey on...

Sony's Formula Problem Never Went Away
I was glued to my screen watching Sony's recent State of Play, the excitement building up inside me as they unveiled Marvel's Wolverine and God Of War Laufey on the PS5. But as the presentation came to an end, I felt a sense of vague disappointment creeping in. It wasn't that the games didn't look good, they did, very good, in fact, but something didn't quite sit right with me. It was as if I'd seen it all before, and I wasn't the only one. Many people online seemed to share my sentiment, and I couldn't help but wonder if Sony's still stuck with the same formula that got old even back in the PlayStation 4 era.
The Familiar Ring of the Sony Formula
Let's face it, the Sony formula has been a topic of conversation for years. It refers to the company's tendency to create single-player open-world, narrative-driven games with similar graphical styles, combat mechanics, and stealth elements. Now, I'm not here to rehash the same complaints we've all heard before, but the fact remains that Sony's first-party games have always had a certain.. Predictability to them. Even when they were fresh and exciting, there was something about them that felt overly familiar.
The Problem Never Got Solved
The PlayStation 5 era seemed to offer a glimmer of hope that Sony might be shaking things up, but in reality, they just scaled back their output. And that's exactly what's happening now, with two big games released at the same time, we're seeing the same old formula rearing its head. Laufey, the latest God Of War game, seems to be borrowing from Devil May Cry, but beneath that, it's still the same old song and dance. Wolverine, too, looks like it's following in the footsteps of Spider-Man, with its open-world design and overfamiliar combat mechanics.
The Devil's in the Details
The problem isn't that these games are bad or poorly made, they're probably excellent, in fact. The issue is that they're just too.. Predictable. We've seen this before, and we've seen it done better. I'm not saying that Sony can't innovate or push the boundaries of what we consider "good" games. But right now, it feels like they're stuck in a rut, churning out the same old formula with slight tweaks and variations.
The Verdict: Same Old, Same Old
As the gaming world continues to evolve, it's time for Sony to take a step back and reassess their approach. They can't just rely on the same old formula and expect us to be excited. We need something new, something innovative, something that pushes the boundaries of what's possible. Until then, we're stuck with the same old, same old, and that's just not good enough.
Sony needs to step up its game, and fast.


